ModCol_PipeRevolver_Barrels_Long: The collection of long barrel mods for the pipe revolver mistakenly contained the long finned barrel mod for pipe bolt action guns (Mod_PipeBoltAction_Barrel_FinnedLong) instead of the corresponding pipe revolver mod (Mod_PipeRevolver_Barrel_FinnedLong) (Bug #29781).PowerRela圜oil: Removed a script that tried to set an obsolete stage on MS11 every time a power relay coil was dropped, picked up or moved between containers (Bug #23500).FSTArmorMechanistWalkLImpactSet, FSTArmorMechanistWalkRImpactSet: The entries for walking in water in the impact data sets for the mechanist's armor were pointing to the impact data for power armor instead of the corresponding data for the mechanist's armor (Bug #29302).CO_Mod_GatlingLaser_LaserReceiver_MoreDamage2: The construction of the Gatling Laser's Maximized Capacitor mod required the same science perk level as the construction of the Overcharged Capacitor mod, but should have required one level less (Bug #29496).DLC04_Armor_Power_T51_Torso_RaiderOverboss: The overboss power armor torso was missing a null mod in the Misc slot (Bug #29223).Ultra-Jet: Despite its description stating an action point increase for 15s, this effect only lasted for 5s (Bug #30623).One of the settler voice recordings in a topic in ConvBunkerHillDebGenericNPC02 didn't match the other recordings or the subtitle.normal radroaches were occasionally named glowing radroaches and vice versa (Bug #19884). LvlRadRoachNOSCALE: Due to a mistake with templates, the names of this variant of radroaches (with a fixed size) did not always match their appearance, i.e.
EncRadscorpion04Legendary, EncRadscorpion04AmbushLegendary: Legendary albino radscorpions were missing the material swaps for the albino skin (Bug #26401).DN083_EncTurretTripodMounted: The template used by Barney's turrets was changed from EncTurretTripodMounted01Template to EncTurretTripodMounted04 (which brings them from level 1 to level 40), since the encounter zone they're in has a minimum level of 45 where level 1 turrets were almost instantly destroyed by the mirelurks they were supposed to defeat (Bug #24584).You will be able to pick them up at their usual places (Bug #30815). The fix makes sure that all missing items are recreated.
This bug affected four items in the base game, one item in the Far Harbor DLC and one item in the Nuka-World DLC. not in an actor's inventory or otherwise in a container) could be missing entirely when a new game was started with UFO4P 2.1.2b installed.